There’s some naughty general type there named Lin, with what looks like a full army, after a mystical macguffin that will help him control the world. Working on behalf of the Supernatural Science Research Organization (weirdly abbreviated as SRO though), Shelia’s sent to investigate some sort of disturbance on a nondescript Asian island. Players slip into the unrealistically tight catsuit of Shelia, a Joanna Dark-esque secret agent. It also serves as a recap of the first “episode” of Bright Memory, as Infinite is essentially a soft reboot and continuation of that story. It’s just so insubstantial that it acts more of a framing device than, say, something to get invested in. Fortunately, I don’t have that issue with Bright Memory: Infinite. There are times when I write a plot synopsis and I have to do my best to describe it without spoiling it. But will this one-man passion project pay off, or do the cracks and short run time hinder the experience? Let’s find out… What’s That Plot Device In The Sky? It’s resplendent with lush visuals outside of a CryEngine game, nonsense plot from 90’s shooters, and gun/swordplay straight from a whole host of games that have made that their craft.Īnd you know what? Sometimes, that’s all we need. Instead, it’s just content with hitting familiar beats that we can all sing along to. Bright Memory: Infinite, thankfully, isn’t trying to push that envelope. So in regards to originality, it’s going to be hard to top it. DOOM and Wolfenstein broke the mold, Half-Life made it a thinking man’s game and Crysis… well, we all know the meme. It’s hard to be innovative with first person shooters nowadays. However, Andy reviewed Bright Memory on console with issues, I’m running on a decent enough gaming PC, and should be a different experience. Furthermore, didn’t realise that our own Andy reviewed the first one this time last year. ![]() ![]() Slight disclaimer to start with: I didn’t realise Bright Memory: Infinite was a sequel/reboot. A gorgeous and action-packed shooter, is Bright Memory: Infinite worth it for its short run time and linearity? The Finger Guns review: I'm not playing it daily any more, but at least during the various events I tend to pick it up again for a bit.įind out more about joining the PC Gamer Club here. Eventually I ended up getting it just to see what all the fuss is about and after being a bit overwhelmed initially it won me over pretty fast because it just was a pretty polished experience for me. I initially despised Overwatch and considered it just an overrated Blizzard version of Team Fortress 2. Now it is in the top 20 of all the games I've ever played. One year later, I played the campaign out of boredom and actually got into it, and bothered my friends then to play, to which they happily obliged. basically I just messed around a lot, tried to enjoy just playing with friends without enjoying the game and bought nuclear submarines to do a devastating attack.and then get killed in the next five minutes because these guys actually play the game. The PC Gamer Club weighs inĪt first, I only played it with a few friends, but didn't get into the systems and didn't understand it at all. I don't think the world really needs a Bulletstorm 2, but I'd love to play more shooters that took that arcadey scoring system to heart and did something similar. I've never played a shooter since that had me going out of my way to fling enemies into the air or blow them in half instead of going for headshots. Best of all, the arcadey score system makes every fight about playing as ridiculously as you can, rather than as efficiently. ![]() In the context of a full campaign, its humor is far more campy and self-aware than it is edgy, the weapons are all creative and have even more creative upgrade options. But Bulletstorm was supposed to be good, so I saddled up solo to give it an honest try.Īnd, uh, Bulletstorm is amazing. A few years later, after Bulletstorm had gotten a really positive critical response, I actually decided to play it, and my first impression was still bad, because I had it in my head that the whole game was playable co-op. I couldn't have been more turned off by Bulletstorm when it first debuted at E3 years ago, with CliffyB introducing it as an over-the-top edgefest with dialogue like "You scared the dick off me!" It struck me as a shooter trying to be extreme in an era already overstuffed with shooters, and I was so prepared not to like it.
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